相关引用
VRChat 2025.1.3 Changes & Fixes
PhysBone Tweaks!
- PhysBones now run in order of dependency. This means you can put a VRCPhysBone/VRCPhysBoneCollider on an object under another PhysBone component, and they will run in the proper order. The max dependency depth is set to 8 levels deep.
- Fixed issues related to when PhysBone gravity falloff is calculated. Now it should no longer mater what position the player is in when switching to a new avatar, the gravity falloff will be calculated the same each time.
- Minor optimizations for PhysBones.
实际上如果约束和动骨互相引用构成反馈,现在它收敛会变得非常缓慢而且抖动严重。这一问题从去年 9 月或者 10 月 VRC 约束推出后,VRChat 开始尝试调整动骨和约束的运行顺序,尝试解决混合使用产生的抖动问题开始,一直在变得越来越严重。
另外动骨嵌套层数被限制到了 8 层,这导致了像 AvatarPoseSystem 这样的工具变得彻底不可用。该工具最新版本 1.0.13-beta 尝试使用父约束绕过该限制。(但是仍然有一些错误,不过和该变动无关)。